White Dwarf - Issue 13 by Games Workshop

White Dwarf - Issue 13 by Games Workshop

Author:Games Workshop
Language: eng
Format: mobi, epub
Tags: 40000, citadel miniatures, white dwarf, warhammer, games workshop, hobby
Published: 2014-04-14T16:00:00+00:00


DURTHU

Lord, 385 points

TROOP TYPE: Monster (Special Character).

MAGIC: Durthu is a level 1 Wizard who uses spells from the Lore of Beasts.

SPECIAL RULES: Blessings of the Ancients, Flammable, Frenzy, Hatred, Large Target, Scaly Skin (3+), Stubborn, Terror

A Lamentation of Despairs: Durthu can make the following shooting attack:

Range - 12”

Strength - 2

Special Rules - Killing Blow, Multiple Shots (2D6)

EQUIPMENT: Hand Weapon, Shield, Asrai Spear

Tree Whack: A model with this special rule can choose to make a single Tree Whack in place of making his normal close combat attacks. If a model is making a Tree Whack, it must be declared before rolling To Hit.

To resolve a Tree Whack, nominate an enemy model in base contact. That model must pass an Initiative test or suffer D6 Wounds with no armour saves allowed. A character with this special rule may make a Tree Whack in a challenge.

Forest Spirit: A model with this special rule has the Forest Strider special rule and its attacks (close combat and shooting) are magical. In addition, if the model is not a mount, it has a 6+ ward save and the Immune to Psychology special rule.

BARKING UP THE WRONG TREE

Dan: My thoughts on Durthu are simple: rend, smash and stomp everything in his path until you run out of things to rend, smash and stomp. Durthu is a close combat monster, plain and simple, and he should be able to deal with most enemy infantry units single-handedly. While he’s not especially quick in combat, his high Toughness and 3+ scaly skin save means he should be able to survive most attacks thrown at him before dishing out some serious punishment in return. His high number of Attacks combined with Frenzy and Hatred should leave most units reeling. He can then hit them with his Thunderstomp and, hopefully, win the combat pretty convincingly.

Having tried out a few different units against him in our hobby room, it became obvious that heavily-armoured units like Knights weren’t much of a problem for Durthu (you’d certainly hope not when you’re hitting that hard) but those with great weapons were, as they had a much better chance of wounding him and seriously compromising his scaly skin. My advice is to avoid these hard-hitting units where possible (though that’s easier said than done when you’re Frenzied) and get stuck into the lesser troopers where Durthu’s power will be unstoppable. If you’re playing an army where fighting these units is unavoidable, then charge with another combat unit such as Eternal Guard and smash Durthu into the flank.

Interestingly, Durthu does have an ace up his sleeve for fighting against these units. He’s a Level 1 Wizard with access to the Lore of Beasts. You can’t guarantee that you’ll get a particular spell other than Wyssan’s Wildform, the Signature Spell, but even that could prove immensely useful as it grants the target unit +1 Strength and +1 Toughness. If Durthu casts it on himself (made easier by the Lore Attribute because he’s a monster) then he has a good chance of punching through even the most heavily armoured target.



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